About the Author
I started working on GGPO several years ago to find a way to play fighting games at a very high skill level, in spite of internet latencies. I'm a moderator for Shoryuken.com, a co-owner and the Tournament Director for the Evolution Championship Series fighting game tournaments, and an engineer employed at VMware. For more information, catch me on LinkedIn.
More Information
The techniques used in GGPO are appropriate for all kinds of arcade style games. I have packaged GGPO into an SDK, which makes it quite easy to bring these games to the network, even if the game wasn't originally designed for it. If you are interested in learning more about licensing GGPO for use in your game, please drop me an e-mail.